Guide to the Raid on the Lost Ark gold of the Covenant and the Argos Abyss (Phase 2)


If you haven't already done so and have ended up on this page by chance, you can read our Argos Phase 1  Lost Ark gold guide right here on this page

 

 

 

 

If you haven't already done so and have ended up on this page by chance, you can read our Argos Phase 1  Lost Ark gold guide right here on this page.

Techniques for destroying your adversaries

In order to launch something into space, Argos will raise his chin to the sky and point it upward. In this case, Party 2 should use this indicator to alert Party 1 that the indicator for wipe mechanics has begun to illuminate.

Party 1 should send one of its members to the outer rim of the arena (which is on the top side) and call out a safe location for everyone to gather around.

To survive, the moon party must move in the direction indicated by the arrow; during this time, the sun party is safe. 2.

During this time period, the sun party is safe in the center of the arena, and the moon party is also safe in this location.

In order to represent each moon, Argos will summon eight moon spheres, one for each of the eight moons. In order to survive, each player is only allowed to take a total of two shots. If anyone manages to get their hands on the third sphere, they will suffer severe consequences..

The moon party will be wiped out if even one of the spheres is removed from the map. Maintain Argos' position in the center of the arena so that he has enough space to collect the spheres – the sun party will be safe during this time period.

4. Upon Argos' command, four dots will appear in each of the four corners of the arena, one in each of the four corners of the arena. As soon as the sun turns into the moon, each moon party member should form a circle and take ten stacks of a buff to ensure their survival – the sun party is safe during this time period.

If the center of the arena explodes, the moon party should take refuge on the outer rim, while the sun party should take refuge in the center of the arena during this period.

6. The safest location for the moon party is in the center of the arena during the time period when the edges of the arena will explode – the sun party is also a safe location during this time period. You will be stunned for a short time if you have only one stack of it and you are struck by another.

It is an abbreviation for Moon Boss.

Party 2 will be teleported to the Moon Boss for a final confrontation after defeating the Sun Boss and launching a swift combined assault on Argos.

While fighting in this battle, the Sun party's mission is to eliminate the four yellow towers that appear on their mini-map after the fight has progressed a little bit further. If they do not comply, the moon party will be subjected to a series of progressively worsening consequences.

It is for your convenience that the Moon boss fight has been divided into three sub-fights.

The first subordinate of the Moon Boss

The second subordinate

The moon boss will teleport to the center of the arena and spawn two minion minions with 60% and 30% health, respectively, if you deal enough damage to it.

Upon attacking, the minion will receive a 90% damage reduction buff, which can only be removed if you completely drain their Stagger bar before attacking them.

We recommend that you use a Whirlwind Bomb on minions and concentrate on using your Stagger abilities on the rest of the enemies. You will be able to deal normal damage to the minion once the bar is depleted.

Following the death of a minion, the moon boss will reappear in a neutralized state, and you will have to kill him once more. Yet another opportunity to deal massive damage or to use Awakening abilities (Soulfists, take heart!) has presented itself.

The Moon Boss's moveset is based on the mechanisms of confinement.

The Moon Boss will raise his hand, summoning two pillars that will imprison any player who happens to be standing on the indicator line at the time. Following that, it will direct a tornado toward a specific player..

Shadows are cast by moon bosses.

In the course of minion battles, this mechanic is triggered. Following that, a tornado fist will be unleashed at the player who was targeted by the moon boss's shadow.

It is easily distinguishable, and getting out of it is as simple as following the indicator.

The circle has been rendered inert.

A red circle with a tornado inside it will appear under one of the players, pulling anyone who steps into it back into the game world. When the tornado hits, it will explode and the player will lose their life within a few seconds. To get out of a situation, simply dash out of the room.

Structure and mechanics of rock fall

Each player's head will be marked with a cylinder-shaped mark, which will be followed by a few rocks falling on them throughout the course of the game.

If players want to avoid being hit by falling rocks, they must first position themselves in a safe location and then wait for the boulders to fall onto them.

If the mechanic is able to successfully land the rocks in circles, he is considered successful.

The failure to do so will result in the player's safe spot exploding, causing massive AoE damage to everyone within range of the player.

The Grand Finale is the culmination of everything.

The center of the blue circle that appears after you have defeated the boss will serve as your teleport back to Argos, allowing you to complete this phase and return to Argos.

As long as the difficult part is completed, soldier, it should be a quick process.

The following is a fundamental Argos moveset that you can employ to ensure that you are successful in your mission.

Moveset for Argos that combines jumping and AoE.

The first phase of the game begins with Argos leaping out of the arena and aiming for a specific person to land on in order to start the action. A white circle will appear on the surface of the ground, which will indicate the location of where he will land if he pays close attention to the ground.

After landing, he will unleash a massive Area of Effect attack that will knock all of the players off their feet, in contrast to Phase 1.

It makes no difference whether the safe haven is close to or far away from the boss's office.

Ray lines are a type of ray line.

Using his left hand, Argos slams the ground, causing light rays to erupt from the ground and injure anyone who comes into contact with the beams.

You can easily identify the indicator of it on the floor – the safe spots, for example, are always found at his back.

Ray makes a circling motion with his arms.

Following the creation of two circles, Argos attacks both of the targeted players and causes them to explode after three seconds, dealing significant damage to both of them. You've got plenty of time to get away from this situation.

In each direction, there are four spheres, and they all return to ArgosIn response, Argos performs a small jump, slamming into the ground and scattering four spheres in each direction, which eventually return to Argos.

During both the moving out and returning to its original location, the damage it causes is significant. Once those spheres have returned to their starting point, Argos will unleash a massive Area of Effect attack that knocks the players to the ground and inflicts significant damage on their bodies.

The following is an excellent place to begin:

The safe spot is 45 degrees away from Argos's current location, with spheres emanating from his head and tail in the directions of left and right (cross-looking) spheres.

Moving to the previous location where spheres were departing from Argos at a 90-degree angle will allow you to catch up with them.

To avoid the AoE's reach, either stay as close to the boss as possible or move as far away as possible from the boss.

In the first collision between the moon and the sun, Argos slams the ground, paralyzing the players around him and causing four large circles (either the moon or the sun) to appear on the ground that explode after three seconds, similar to Phase 1 of the game.

As an alternative, after the first smash, you can dash close to the boss in order to find a safe position at 45 degrees.

There are eight directional spheres on each side of the sphere.

The effect is somewhat similar to that of four-direction spheres, but without the return to the starting point and the explosions that are associated with those spheres.

In a flurry of activity, Argos launches eight spheres into the air, causing them to scatter in all directions.

It's pouring rocks outside.

In order to represent each player, Argos slams his feet into the ground, drawing a gray circle under his feet. With each subsequent level, the player's cylinder-shaped shadow on his or her head gets smaller and smaller.

In the following seconds, four large rocks will fall on top of the player's head, causing severe injury. You should simply flee from your party members as soon as you become aware of this in order to avoid killing yourself and your fellow party members.

Second round of the Moon/Sun smackdown

A paralyzing effect is triggered by Argos smashing the ground, and he also creates a large circle (the moon or the sun) under him, as well as four smaller circles on the ground that explode after three seconds. This is similar to Phase 1's explosion.

Finding a safe spot at 45 degrees or making a dash as close to the boss as you possibly can after the first smash is a must.

 

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